Below is a quick reference of different stats and their potential benefits (or lack thereof) for Hunters.
- Strength (STR) – 1 STR = 1 Melee Attack Power (MAP)
- Agility (AGI) – 1 AGI = 2 Ranged Attack Power (RAP), 1 MAP, 2 Armor; 53 AGI = 1% Crit Chance; 26 AGI = 1% Dodge
- Intellect (INT) – 1 INT = 15 Mana
- Stamina (STA) – 1 STA = 10 Health (this is also passed along to our pets)
- Spirit (SPI) – Mana Regeneration per 5 Seconds = SPI/5 + 15
“Paperdoll” DPS (what you’re theoretically capable of dealing when standing still hitting a target that is also standing still and does not possess any damage reduction) can be calculated manually using the following formulas:
- RAP = AGI * 2 + 100 + Gear RAP + AotH + TS
- Damage(RAP) = RAP / 14 * Base Weapon Speed
- Damage(Ammo) = Ammo DPS * Base Weapon Speed
- New Weapon Damage = Description + Damage(RAP) + Damage(Ammo)
- Scopes behave differently – a +7 scope adds +7 to the low and and +14 to the high end of your damage ranges
- Final Weapon Damage = (New Weapon Damage + Scope Bonus(es)) * (1 + Talent Increases)
- New Weapon Speed = Description / (1 + Quiver Bonus)
- Rapid Fire Speed = New Weapon Speed / (1 + Rapid Fire Bonus) = Description / ((1 + Quiver Bonus) * (1 + Rapid Fire Bonus))
- Final DPS = Average Weapon Damage / New Weapon Speed
- Crit % = AGI / 53 + Talents
That probably seems a little confusing, so let’s look at a real example to illustrate how this would work.
Here’s a sample Night Elf Hunter. (Not listed on the doll, we’ll be using Thorium Headed Arrow and Sniper Scope.) We’re working with 307 Agility, 862 RAP, 17.42% Crit and 1% Hit. Our weapon damage ranges from 61 – 114 at a 2.8 speed. What kind of DPS can we expect? Let’s try out our formulas by plugging in the stats from our sample Hunter:
- Damage(RAP) = 862 / 14 * 2.8 = 172.4
- Damage(Ammo) = 5.8 * 2.8 = 16.24
- New Weapon Damage (Low) = 61 + 172.4 + 16.24 = 249.64
- New Weapon Damage (High) = 114 + 172.4 + 16.24 = 302.64
- Scoped Weapon Damage (Low) = (249.64 + 7) * (1 + 0.05) = 269.47
- Scoped Weapon Damage (High) = (302.64 + 14) * (1 + 0.05) = 332.47
- New Weapon Speed = 2.8 / (1 + 0.13) = 2.48
- Rapid Fire Speed = 2.48 / (1 + 0.4) = 1.77
- Final DPS = ((269.47 + 332.47) / 2) / 2.48 = 121.36 (170.04 with Rapid Fire active)
Not covered in the original formulas are the Low/High versions of some formulae. These are to take into account both the low end damage of our weapon (and scope) and the high end damage, which we average out later on to calculate our final DPS.
Now, that’s all well and good, but what can we check our math against to see if we’re correct (or at least close, since this is paperdoll damage)? At the time of this writing, we’re still waiting for the relaunch of Classic, so I’m unable to check in-game, but I do have a (semi-working) copy of an old spreadsheet that I was able to plug the same item stats into, which gave me a result of 171.70 DPS.
The spreadsheet tried to incorporate raid buffs, enchants and consumables, and work through a sample rotation, so I expect a degree of difference, as we’re calculating white damage with only our own buffs and no target armor reduction. This means our math is reasonably reliable, as a ballpark figure for what we should expect our base DPS to be with these stats.
So now you know how to manually calculate your base DPS!